MechApocalypse: Proving Grounds
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Devlog
- December 06, 2020 by Arrowhead_Interactive#mech, #mecha, #action, #game, #update, #Unity3DAlpha version 0.1.27 now live! New SA-68 arm rework Goblin legs sounds Updated Planetary map generator Camera transfer in hangar Images for following parts: Goblin Legs Warthog Known bugs If you have... Continue reading
- May 17, 2020 by Arrowhead_Interactive##mech, ##mecha, ##action, ##game, ##updateNew 37mm Cannon rework. Now it's called "Droque 37", has animation, and discarding ammo shells. Reworked minimap buttons Reworked Battle UI crosshair frame. Added bottom health, shield and energy gaug... Continue reading
- May 10, 2020 by Arrowhead_Interactive##mech, ##mecha, ##action, ##game, ##update, ##madewithunityAlpha version 0.1.21 now live! New Goblin Shoulders is avaliable for purchase and install Goblin Arm is avaliable for purchase and install LWRP/URP render migration. From now on MechApocalypse is base... Continue reading
- April 15, 2020 by Arrowhead_Interactive##mech, ##mecha, ##action, ##game, ##updateAlpha version 0.1.20 now live! New Goblin Legs Habitat Hangar variations: new procedurally-generated multi-storybuild-ups with walkable interior. Updated Camera Shake for all rocket launchers Fixed Ca... Continue reading
- October 27, 2019 by Arrowhead_Interactive#mech, #mecha, #action, #game, #update, #madewithunityAlpha version 0.1.18 now live! New Area capturing indicator. Now has numbered indicators, more clear update progress line and counter under each line, which displays capture progress for each team. Wh... Continue reading
- September 01, 2019 by Arrowhead_Interactive##mech, ##mecha, ##action, ##game, ##update, ##madewithunity, ##indiedevAlpha version 0.1.16 now live! New Minimap update. Now with extraction zones, zooming, enemy and friendly units. Updated Radar and detection scripts performance. Fixed Planetary Test Mission test sequ... Continue reading
- August 25, 2019 by Arrowhead_Interactive##mech, ##mecha, ##action, ##game, ##update, ##madewithunity, ##indiedevAlpha version 0.1.15 now live! New Minimap. Yet without pointers, but it will display body and legs positioning. To complete mission "Planetary Map Test" mech need to return to start position. Updated... Continue reading
- June 28, 2019 by Arrowhead_Interactive##mech, ##mecha, ##action, ##game, ##update, ##madewithunity, ##indiedevAlpha version 0.1.13 now live! New: Drones weapons overhaul. Mantis and Scorpio drones now will have one of three different sets of weaponry. Currently setup is random, but will be balalnced in follow... Continue reading
- June 23, 2019 by Arrowhead_Interactive##mech, ##mechs, ##game, ##indiegame, ##mecha, ##update, ##action, ##MechApocalypseAlpha version 0.1.12 now live! New: Enviromental puzzles. On mission "Planetary map test" move closer to underground elevator and search for solar panels or power plants. When you move closer to one o... Continue reading
- June 16, 2019 by Arrowhead_Interactive##MechApocalypse, ##game, ##mech, ##mecha, ##action, ##update, ##madewithunityAlpha version 0.1.11 now live! New New object for power plant. Partially destructable. Interactive Environment. Alongside of underground elevator, solar panel now can be activated when player is close... Continue reading
- June 11, 2019 by Arrowhead_Interactive##mech, ##game, ##MechApocalypse, ##madewithunity, ##mechaAlpha version 0.1.10 now live! New View changing. Now you can switch between three different views of mech. To switch view press [V] key. This key can be changed in control settings menu. Full reload... Continue reading
- June 02, 2019 by Arrowhead_Interactive#mech, #game, #mechapocalypse, #madewithunity, #mechs, #mechaAlpha version 0.1.9 now live! New Parts type and size icons onselection list of parts. Hints on selection list of parts. Hint will pop up showin size and type of a part. Part information could also be... Continue reading
- May 26, 2019 by Arrowhead_Interactive#Mech, #Game, #MechApocalypse, #Customization, #ProceduralAlpha version 0.1.8 now live! New New enviromental object: "The pit" elevator. Cirrently unoperable. May be mee only on experimantal "planetary" map Updated experimental procedural "planetary" map: R... Continue reading