New Hangar UI/UX
MechApocalypse: Proving Grounds » Devlog
Hello again!
Here's a little bit of progress I made since last time. Unfortunately, it's like an iceberg - most of the work done remain unseen, there's little to none to show on how code changed during refactoring. It's going pretty well, but I have to distract to other projects in order to monetize my career, but there's something interesting I'd like to show!
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MechApocalypse: Proving Grounds
Mech-based action with rouge-like elements and wide customization.
Status | In development |
Author | Arrowhead_Interactive |
Genre | Action |
Tags | 3D, Character Customization, mechapocalypse-project, Mechs, Robots, Sci-fi, Unity |
Languages | English |
More posts
- Update progress state70 days ago
- Regarding current state of the projectFeb 22, 2025
- MechApoclaypse: Proving Grounds Alpha 0.1.27Dec 06, 2020
- MechApoclaypse: Proving Grounds Alpha 0.1.26Oct 04, 2020
- MechApoclaypse: Proving Grounds Alpha 0.1.24Jul 17, 2020
- MechApoclaypse: Proving Grounds Alpha 0.1.23Jun 13, 2020
- MechApoclaypse: Proving Grounds Alpha 0.1.22May 17, 2020
- MechApoclaypse: Proving Grounds Alpha 0.1.21May 10, 2020
- MechApoclaypse: Proving Grounds Alpha 0.1.20Apr 15, 2020
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