Update progress state
MechApocalypse: Proving Grounds » Devlog
Hello everyone. There's a lot of work has been done with the project lately. Here's what's new:
- Optimized the hell out of mech controller, so now it's takes 0.14ms to run instead of 3ms. It's about 20 times faster than it used to be.
- Fixed slope climbing: now mechs does not stuck and moves on remps with same speed as they move on flat surface. Thinking about making special stat for climbing ability.
- Optimized loading for procedural map
- Refactored Loading Screen and replaced old Text with TextMeshPro.
- Fixed case when crosshair is pointed at mech, body begins to rotate uncontrollably.
- Unlinked sound and particles of mech stepping on the fround from animator. Now all of mech's feet detects ground independently.
- Fixed lightning on new procedural maps
- And some more small things that is not seen on the surface, but they took a lot of time to make and really benefits the project, trust me.
There's link for video on YT that covers some of changes:
Also wanted to ask, if somebody reads this. Is it a good idea to deploy "unstable" builds with new features, that are not polished and might break the game, or is it better to wait for a stable build?Get MechApocalypse: Proving Grounds
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MechApocalypse: Proving Grounds
Mech-based action with rouge-like elements and wide customization.
Status | In development |
Author | Arrowhead_Interactive |
Genre | Action |
Tags | 3D, Character Customization, mechapocalypse-project, Mechs, Robots, Sci-fi, Unity |
Languages | English |
More posts
- Regarding current state of the projectFeb 22, 2025
- MechApoclaypse: Proving Grounds Alpha 0.1.27Dec 06, 2020
- MechApoclaypse: Proving Grounds Alpha 0.1.26Oct 04, 2020
- MechApoclaypse: Proving Grounds Alpha 0.1.24Jul 17, 2020
- MechApoclaypse: Proving Grounds Alpha 0.1.23Jun 13, 2020
- MechApoclaypse: Proving Grounds Alpha 0.1.22May 17, 2020
- MechApoclaypse: Proving Grounds Alpha 0.1.21May 10, 2020
- MechApoclaypse: Proving Grounds Alpha 0.1.20Apr 15, 2020
- MechApoclaypse: Proving Grounds update tomorrowMar 31, 2020
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