Update progress state


Hello everyone. There's a lot of work has been done with the project lately. Here's what's new:

  • Optimized the hell out of mech controller, so now it's takes 0.14ms to run instead of 3ms. It's about 20 times faster than it used to be.
  • Fixed slope climbing: now mechs does not stuck and moves on remps with same speed as they move on flat surface. Thinking about making special stat for climbing ability.
  • Optimized loading for procedural map
  • Refactored Loading Screen and replaced old Text with TextMeshPro.
  • Fixed case when crosshair is pointed at mech, body begins to rotate uncontrollably.
  • Unlinked sound and particles of mech stepping on the fround from animator. Now all of mech's feet detects ground independently.
  • Fixed lightning on new procedural maps
  • And some more small things that is not seen on the surface, but they took a lot of time to make and really benefits the project, trust me.

There's link for video on YT that covers some of changes:

Also wanted to ask, if somebody reads this. Is it a good idea to deploy "unstable" builds with new features, that are not polished and might break the game, or is it better to wait for a stable build?

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