MechApoclaypse: Proving Grounds Alpha 0.1.22
MechApocalypse: Proving Grounds » Devlog
New
- 37mm Cannon rework. Now it's called "Droque 37", has animation, and discarding ammo shells.
- Reworked minimap buttons
- Reworked Battle UI crosshair frame. Added bottom health, shield and energy gauges. Bottom gauges and crosshair frame side values can be enaled or disabled in Game Menu.
New frame overlay - New options in Game Options Menu
- Folowing weapons now discards ammo shells during firing
- Droque 37
- Corxi
Updated
- Lowered light amount in Assembley Hangar
Fixed
- Explosions now cause damage
- Options menu overlay
- Game options menu confirmation screen
- Goblin legs legs body hardpoint
- Selecter frame and minimap ring range values
Known Bugs
- If you have updated from previous version, game may freeze in hangar. To avoid this, just restart the game. I did so, and therefore I couldn't track bug and fix it.
- Your mech may explode right after loading the map or mission. Without any reason.
- Issues with following trees in lab screen:
- Hawk Body
- Corxi
Files
MechApocalypse: Proving Grounds for Windows Alpha 1.4 GB
Version 28 May 17, 2020
MechApocalypse: Proving Grounds for Linux Alpha 1.5 GB
Version 28 May 17, 2020
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MechApocalypse: Proving Grounds
Mech-based action with rouge-like elements and wide customization.
Status | In development |
Author | Arrowhead_Interactive |
Genre | Action |
Tags | 3D, Character Customization, mechapocalypse-project, Mechs, Robots, Sci-fi, Unity |
Languages | English |
More posts
- MechApoclaypse: Proving Grounds Alpha 0.1.27Dec 06, 2020
- MechApoclaypse: Proving Grounds Alpha 0.1.26Oct 04, 2020
- MechApoclaypse: Proving Grounds Alpha 0.1.24Jul 17, 2020
- MechApoclaypse: Proving Grounds Alpha 0.1.23Jun 13, 2020
- MechApoclaypse: Proving Grounds Alpha 0.1.21May 10, 2020
- MechApoclaypse: Proving Grounds Alpha 0.1.20Apr 15, 2020
- MechApoclaypse: Proving Grounds update tomorrowMar 31, 2020
- Keep on keeping onJan 07, 2020
- MechApoclaypse: Proving Grounds Alpha 0.1.19Dec 02, 2019
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