MechApoclaypse: Proving Grounds Alpha 0.1.14
MechApocalypse: Proving Grounds » Devlog
New
- Terrain has been retextured
Updated
- SC minigun sounds now more fluent
- Planetary Test Map now will stay the same after first time of launching it on version 0.1.14. This is temporary effect, and it will be changed in next updates
Fixed
- Artillery mode now avaliable when 6-Pack Launcher installed
- Friendly/enemy overlay frames now doesn't stay at the center of the screen
- Color of active/passive Puzzle key Objects now displayed correctly
Known bugs
- If you have updated from previous version, game may freeze in hangar. To avoid this, just restart the game. I did so, and therefore I couldn't track bug and fix it
- Issues with following trees in lab screen:
- Hawk Body
- Corxi
Files
MechApocalypse: Proving Grounds for Windows Alpha 1.4 GB
Version 20 Jul 14, 2019
MechApocalypse: Proving Grounds for Linux Alpha 1.5 GB
Version 20 Jul 14, 2019
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MechApocalypse: Proving Grounds
Mech-based action with rouge-like elements and wide customization.
Status | In development |
Author | Arrowhead_Interactive |
Genre | Action |
Tags | 3D, Character Customization, mechapocalypse-project, Mechs, Robots, Sci-fi, Unity |
Languages | English |
More posts
- Regarding current state of the project10 days ago
- MechApoclaypse: Proving Grounds Alpha 0.1.27Dec 06, 2020
- MechApoclaypse: Proving Grounds Alpha 0.1.26Oct 04, 2020
- MechApoclaypse: Proving Grounds Alpha 0.1.24Jul 17, 2020
- MechApoclaypse: Proving Grounds Alpha 0.1.23Jun 13, 2020
- MechApoclaypse: Proving Grounds Alpha 0.1.22May 17, 2020
- MechApoclaypse: Proving Grounds Alpha 0.1.21May 10, 2020
- MechApoclaypse: Proving Grounds Alpha 0.1.20Apr 15, 2020
- MechApoclaypse: Proving Grounds update tomorrowMar 31, 2020
- Keep on keeping onJan 07, 2020
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