Keep on keeping on


Hello everyone! Hope everyone got wonderful holidays!

As some of you may noticed, new updates became... rare. And some of you could think that I abandoned the game. Well, that's not true.

I've found a new job recently, that keeps my body in a well-fed state, but unfortunately leaves not much time for game developement. Nevertheless, I'm trying to spend on developing as much of my free time as I can.

For the following updates, there's going to be some enviromental improvements, new part for Goblin mech, that leads us to first Boss battle scene, and some scripting improvements. Also, I've migrated the project from Unity3D 2017.2 to Unity3D 2019.2, this ont should improve the workflow for a little bit and maybe even enhance productivity of the game.

Thank's everyone, stay tuned!

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