Keep on keeping on
Hello everyone! Hope everyone got wonderful holidays!
As some of you may noticed, new updates became... rare. And some of you could think that I abandoned the game. Well, that's not true.
I've found a new job recently, that keeps my body in a well-fed state, but unfortunately leaves not much time for game developement. Nevertheless, I'm trying to spend on developing as much of my free time as I can.
For the following updates, there's going to be some enviromental improvements, new part for Goblin mech, that leads us to first Boss battle scene, and some scripting improvements. Also, I've migrated the project from Unity3D 2017.2 to Unity3D 2019.2, this ont should improve the workflow for a little bit and maybe even enhance productivity of the game.
Thank's everyone, stay tuned!
Get MechApocalypse: Proving Grounds
MechApocalypse: Proving Grounds
Mech-based action with rouge-like elements and wide customization.
Status | In development |
Author | Arrowhead_Interactive |
Genre | Action |
Tags | 3D, Character Customization, mechapocalypse-project, Mechs, Robots, Sci-fi, Unity |
Languages | English |
More posts
- MechApoclaypse: Proving Grounds Alpha 0.1.27Dec 06, 2020
- MechApoclaypse: Proving Grounds Alpha 0.1.26Oct 04, 2020
- MechApoclaypse: Proving Grounds Alpha 0.1.24Jul 17, 2020
- MechApoclaypse: Proving Grounds Alpha 0.1.23Jun 13, 2020
- MechApoclaypse: Proving Grounds Alpha 0.1.22May 17, 2020
- MechApoclaypse: Proving Grounds Alpha 0.1.21May 10, 2020
- MechApoclaypse: Proving Grounds Alpha 0.1.20Apr 15, 2020
- MechApoclaypse: Proving Grounds update tomorrowMar 31, 2020
- MechApoclaypse: Proving Grounds Alpha 0.1.19Dec 02, 2019
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